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"The human bird shall take his first flight, filling the world with amazement, all writings with his fame, and bringing eternal glory to the nest whence he sprang." leonardo da vinci
“Painting is concerned with all the 10 attributes of sight; which are: Darkness, Light, Solidity and Colour, Form and Position, Distance and Propinquity, Motion and Rest."
the proper representation of anything spacial contains also the essential to imaginative rational thinking, as mechanical engineers are also creative minds working within entire complex universes of boundaries to imagine a possible solution for something physical. the part of problem-solving that requires imagination and especially 3D imagination, to be able to specially create and interact with laws observed in the real universe, is by far the most important factor in original academic and artistic output. aligned with passion for learning, of course, it far our weights sheer intellect.
"THE LENGTH OF A MAN'S OUTSPREAD ARMS IS EQUAL TO HIS HEIGHT."
"The divisions of Perspective are 3, as used in the drawing; of these, the first includes the diminution in size of opaque objects; the second treats of the diminution and loss of outline in such opaque objects; the third, of the diminution and loss of color at long distances. " - Leonardo da vinci
great learning within the art of sketching came from the following mentor advice: there are no lines in the visually perceived universe. look around you, every perceived line is simply a tight angular surface, or the joining of two flat surfaces together. the very edge of that flat the surface that seems to be a line is just the outer layer of that very composite with a sharp turn radius on its surface. don't draw the lines, imagine the surfaces. from such interpretation drawing an object present in a euclidean universe becomes graspable, and any distortion necessary to make the scene more impactful can be added only after fully understanding how to depict something in full realism.
to become impressionist you must first master realism. to do cubism, just the same. you must first understand the simulation, then create simulacra.
"I have found that, in the composition of the human body as compared with the bodies of animals, the organs of sense are duller and coarser. Thus, it is composed of less ingenious instruments, and of spaces less capacious for receiving the faculties of sense. "